HoopDreams

Basketball GM Mode

Be the general manager: run a front office under a hard cap — draft, trade, sign and chase a title

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What you're running

$145M

Hard salary cap

9–15

Roster spots

84

Regular season games

3

Seasons of tradeable picks

You take over one of thirty franchises and run it end to end: set the rotation, work the phones at the deadline, manage the cap sheet, draft, and survive the playoffs. The league around you simulates independently — the other twenty-nine teams are making their own moves.

Play GM Mode free

First season is free for everyone. No download, works on phone.

Draft pick trade value

Pick value is steeply non-linear — the gap between 1 and 5 dwarfs the gap between 5 and 15. These are the relative values GM Mode trades on, indexed to the first overall pick at 1000.

Draft slotValueExpected return
1st overall1000Franchise cornerstone — or an established star in trade
Top 3720Perennial all-league starter
Top 5520High-end starter, occasional star
6–10300Quality starter
11–14 (late lottery)180Starter or high-end sixth man
15–20105Rotation player, some upside
21–3060Bench piece — best used as sweetener
2nd round15Lottery ticket, rarely a rotation player

Read it as a ratio: pick 1 is worth about two number-four picks, four number-ten picks, or ten late firsts. Any offer that sends you volume instead of quality is losing you the trade.

Trade scenarios, worked through

Four offers you will actually see at the deadline, and how a good front office reasons through them.

The consolidation offer

It depends

The Chicago Ironworks offer their 27-year-old 88 OVR wing for your 25-year-old 82 OVR guard, your 24-year-old 80 OVR big, and an unprotected first two seasons out.

  • You are getting the best player in the deal, which is usually how titles get won — two very good players lose a seven-game series to one great one more often than not.
  • But you are emptying two roster spots and a future first to do it. Under a hard cap those spots get filled with minimum contracts, and your eighth through tenth men get materially worse.
  • Accept if you are already a top-four seed and this wing is the piece that makes you a favourite. Reject if you are a play-in team — you would be spending your flexibility to become a slightly better play-in team.

The aging star on a max

Reject

The Los Angeles Palms offer their 33-year-old 87 OVR forward, three seasons left at $42M per year, for your late first and a young rotation big.

  • The rating is real but the contract is the trade. Three seasons at $42M for a player already past his peak is negative value — that money is nearly a third of your cap for the whole window.
  • By season two he is an 83 on a max deal and you cannot move him without attaching a pick. You would be paying an asset now for the privilege of paying another one later.
  • The correct version of this trade is the reverse: they should be attaching a first to you to take the contract.

Selling a veteran mid-rebuild

Accept

The Miami Riptide offer two future firsts (their own, both unprotected) for your 31-year-old 84 OVR centre on an expiring deal.

  • An 84 OVR centre raises a rebuilding team from 24 wins to maybe 31. That is the worst possible outcome — worse lottery odds, no closer to contending.
  • Two unprotected firsts from a team that just consolidated is exactly the asset class you want: their roster is now top-heavy and one injury away from a bad season, which is when unprotected picks pay off.
  • This is the single most reliable value trade in a GM game. Take it every time your best player will not still be your best player in three seasons.

Trading up in the lottery

It depends

You hold picks 8 and 19. The Detroit Assembly will send you pick 3 for both, plus a future second.

  • On the value curve, picks 8 and 19 together come to roughly 405 against pick 3 at 720 — you are paying under market to move up. That looks like a clear win.
  • It is only a win if you need a star more than you need bodies. A rebuilding roster with six open spots should keep both picks; a team with a young core already in place should consolidate into the one prospect who can be its best player.
  • The tiebreaker is who is actually on the board at 3. If the draft's top tier is two deep, trading up to 3 buys you the fourth-best prospect at a first-tier price.

The three rules that decide seasons

Never be stuck in the middle

A roster good enough to miss the lottery and not good enough to contend is the worst place in the game. Commit to buying or selling.

Contracts are part of value

Star production on a mid-level deal is worth far more than the same production on a max. Surplus value is what pays for the rest of your roster.

Build top-heavy for the playoffs

Rotations shorten in the postseason. Two stars and average depth beat no stars and excellent depth in a seven-game series.

Take over a franchise

Your first GM season is free — draft, deadline, playoffs and all.